Udom Ukeme, 11 and his brother, Udom Idongesit, 13, play a Vikseen Virtual video game, at their home in Ogun State, Nigeria, June 23, 2022. REUTERS / Temilade Adelaja
Udom Ukeme, 11 and his brother, Udom Idongesit, 13, play a Vikseen Virtual video game, at their home in Ogun State, Nigeria, June 23, 2022. REUTERS / Temilade Adelaja
Udom Ukeme, 11 and his brother, Udom Idongesit, 13, play a Vikseen Virtual video game, at their home in Ogun State, Nigeria, June 23, 2022. REUTERS / Temilade Adelaja
Udom Ukeme, 11 and his brother, Udom Idongesit, 13, play a Vikseen Virtual video game, at their home in Ogun State, Nigeria, June 23, 2022. REUTERS / Temilade Adelaja


Not every gamer will become an addict, but regulation is necessary


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July 11, 2022

Gamers8, a major esports and gaming festival, kicks off in Riyadh this week, on July 14th. The event will run until Sept 8th, when the world’s best-known and most successful Esports teams slog it out for a slice of the $15 million prize pool. The event also boasts a Formula One-style concert line-up, with performances by the Black Eyed Peas, Marshmallow, Nancy Ajram and more.

Esports and gaming are undeniably mainstream. Their popularity has risen to the extent that gaming threatens many physical sports in terms of active participation numbers and viewership. For example, a report by Greenman Gaming suggests that E-sports attracted a global viewership of 443 million in 2019, much of it located in Asia. By comparison, American football and rugby combined attracted around 410 million viewers. The future of sports, in general, is closely connected to Esports, and gaming will only grow in popularity with the emergence of the Metaverse and increasingly sophisticated and gamified uses of virtual and augmented reality.

No activity becomes extremely popular, though, without at least a few psychiatrists and psychologists suspecting it might be pathological when taken to extremes. Shopping, social media use, physical exercise and gaming have all been discussed, at one time or another, as possible behavioural addictions. In May 2019, however, the gaming discussion ended, and the World Health Organisation formally agreed to recognise gaming disorder as an official diagnostic entity.

Not every cyclist will fracture their skull. Not every gamer will develop a behavioural addiction

The diagnosis might be made, for example, when a person routinely puts gaming ahead of other priorities, whether social (eg, family) or occupational (eg, work assignments). A diagnosis is even more likely if such behaviour repeatedly has adverse consequences, such as irreparably damaged relationships, deteriorating workplace performance and job losses. Not all clinicians and researchers agree on this conceptualisation of gaming disorder. For example, some argue that problematic gaming is a maladaptive way of coping with underlying depression. Such debates aside, nobody contests the idea that excessive gaming can give rise to real-world problems for some people. Issues that some individuals might like help overcoming.

Gamers at Mirdif City Center in Dubai. Clint McLean for The National
Gamers at Mirdif City Center in Dubai. Clint McLean for The National

Including gaming disorder within the WHO’s international disease classification system has important implications. As a recognised medical condition – a behavioural addiction – it can now be covered by medical insurance. This move also means that healthcare systems need to provide services for those who may be experiencing problem-gaming. The UAE quickly responded to this, establishing a gaming disorder clinic at the National Rehabilitation Centre in Abu Dhabi in 2020.

It may be obvious but it is necessary to point out that gaming and gaming disorder are not the same. A person can have a very healthy and positive relationship with gaming. Gaming can help a person unwind; overcoming in-game challenges may also give them a sense of achievement. In many cases, games are social and can give players a healthy sense of belonging to a valued group. Several studies have even found that among male gamers, longer hours of internet gaming are associated with a reduced consumption of alcohol. In some cases, gaming is the lesser of two ills.

Gaming has benefits, but it can be problematic too. I think of it like this: not every cyclist will fracture their skull. Not every gamer will develop a behavioural addiction. However, the fact that some will experience adverse outcomes means we should be vigilant and attempt to minimise risks. Just as we advise or make it mandatory for cyclists to wear helmets, we also need regulations and public health initiatives to prevent the onset of gaming disorder. Such action is needed more than ever as gaming grows increasingly popular. More gamers equal more cases of gaming disorder.

Studies that have tried to determine the global prevalence of gaming disorder tend to suggest that around 3-4 per cent of gamers develop problems, with a gender ratio of about three males to each female. However, digging deeper, you find international and regional variations in those numbers. For example, the prevalence of gaming disorder appears to be much higher in Southeast Asian nations, with numerous studies reporting rates upward of 10 per cent.

Much of this prevalence research was done before the Covid-19 Pandemic. Lockdown was a great time to pick up the joystick, and many of us did. An article published in Frontiers in Public Health in February suggests an overall increase in screen time among young people, with gaming reaching an all-time high.

Beyond being inherently problematic, gaming disorder is also associated with several additional physical and mental health issues. For example, an article published in the Journal of Addiction Medicine and Therapeutic Sciences suggests it has links with anxiety, depression, sleeping disorders, musculoskeletal problems, vision issues and obesity.

Gaming is growing in popularity globally. This growth has heightened the need to assess the issue of gaming disorder, raise awareness about it and develop strategies to help prevent healthy gaming from morphing into a behavioural addiction. Events such as Gamers8, the Yas Gaming Festival 2022, and Middle East Games Con 2023 can help play a role here. Such events are an excellent opportunity for targeted public health outreach, where we can promote digital wellbeing and help prevent problematic technology use.

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UAE currency: the story behind the money in your pockets
Test

Director: S Sashikanth

Cast: Nayanthara, Siddharth, Meera Jasmine, R Madhavan

Star rating: 2/5

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COMPANY PROFILE

Founders: Sebastian Stefan, Sebastian Morar and Claudia Pacurar

Based: Dubai, UAE

Founded: 2014

Number of employees: 36

Sector: Logistics

Raised: $2.5 million

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Conflict, drought, famine

Estimates of the number of deaths caused by the famine range from 400,000 to 1 million, according to a document prepared for the UK House of Lords in 2024.
It has been claimed that the policies of the Ethiopian government, which took control after deposing Emperor Haile Selassie in a military-led revolution in 1974, contributed to the scale of the famine.
Dr Miriam Bradley, senior lecturer in humanitarian studies at the University of Manchester, has argued that, by the early 1980s, “several government policies combined to cause, rather than prevent, a famine which lasted from 1983 to 1985. Mengistu’s government imposed Stalinist-model agricultural policies involving forced collectivisation and villagisation [relocation of communities into planned villages].
The West became aware of the catastrophe through a series of BBC News reports by journalist Michael Buerk in October 1984 describing a “biblical famine” and containing graphic images of thousands of people, including children, facing starvation.

Band Aid

Bob Geldof, singer with the Irish rock group The Boomtown Rats, formed Band Aid in response to the horrific images shown in the news broadcasts.
With Midge Ure of the band Ultravox, he wrote the hit charity single Do They Know it’s Christmas in December 1984, featuring a string of high-profile musicians.
Following the single’s success, the idea to stage a rock concert evolved.
Live Aid was a series of simultaneous concerts that took place at Wembley Stadium in London, John F Kennedy Stadium in Philadelphia, the US, and at various other venues across the world.
The combined event was broadcast to an estimated worldwide audience of 1.5 billion.

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MATCH INFO

English Premiership semi-finals

Saracens 57
Wasps 33

Exeter Chiefs 36
Newcastle Falcons 5

What sanctions would be reimposed?

Under ‘snapback’, measures imposed on Iran by the UN Security Council in six resolutions would be restored, including:

  • An arms embargo
  • A ban on uranium enrichment and reprocessing
  • A ban on launches and other activities with ballistic missiles capable of delivering nuclear weapons, as well as ballistic missile technology transfer and technical assistance
  • A targeted global asset freeze and travel ban on Iranian individuals and entities
  • Authorisation for countries to inspect Iran Air Cargo and Islamic Republic of Iran Shipping Lines cargoes for banned goods
Defined benefit and defined contribution schemes explained

Defined Benefit Plan (DB)

A defined benefit plan is where the benefit is defined by a formula, typically length of service to and salary at date of leaving.

Defined Contribution Plan (DC) 

A defined contribution plan is where the benefit depends on the amount of money put into the plan for an employee, and how much investment return is earned on those contributions.

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UAE currency: the story behind the money in your pockets
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Updated: July 11, 2022, 7:00 AM`