Jim Ryan, Sony Interactive Entertainment president and chief executive, speaks about PlayStation VR2 during the Sony press conference ahead of the Consumer Electronics Show on January 4, 2022, in Las Vegas. AFP
Jim Ryan, Sony Interactive Entertainment president and chief executive, speaks about PlayStation VR2 during the Sony press conference ahead of the Consumer Electronics Show on January 4, 2022, in Las Vegas. AFP
Jim Ryan, Sony Interactive Entertainment president and chief executive, speaks about PlayStation VR2 during the Sony press conference ahead of the Consumer Electronics Show on January 4, 2022, in Las
It’s been 20 years since Sony unveiled its very first virtual reality headset, the snappily-named PUD-J5A. It wasn’t heralded with a great deal of fanfare; you could only buy it in Japan, via the internet, and Sony’s reluctance to promote it made it less of a product launch and more of a well-kept secret.
Within months, it was consigned to a scrapheap of devices that promised an incredible VR experience but come up short. Over the past two decades, that scrapheap has grown ever larger and VR remains well outside the mainstream.
But on Tuesday, Sony unveiled the specifications for a new system, the PlayStation VR2, which could – with a fair wind in its sails – help VR technology win the hearts and minds of the general public.
First, the disclaimers. We don’t know what it’s going to look like, how much it will cost or when it’ll be released, although it’ll probably be the back end of 2022. We do know that it’ll be an add-on to the PlayStation 5 (which, let’s remember, is a console that continues to be beset with supply and shipping problems).
A man looks at the new Sony PlayStation 5 console at a store in Tokyo, Japan. EPA
The new console launched on November 12 in Japan, the US, Canada, Mexico, Australia and New Zealand. EPA
PS5 arrived in Europe, the Middle East, Latin America, Asia and South Africa on November 19. EPA
A customer walks away after purchasing the new Sony Playstation 5 in Seoul, South Korea. AFP
Sony Playstation 5 branding replaces the traditional Oxford Circus underground logo on the platform of the tube station in London, UK, ahead of the console's launch. Reuters
Sony Playstation 5 branding is displayed outside the Oxford Circus underground. Reuters
A customer carries away a Playstation 5 console from an electronic store in Sydney. AFP
Yet, even if the VR2 remains somewhat elusive, its technology promises a great deal. The resolution of its display (2000 x 2040 pixels) outstrips competitors such as the Oculus Quest 2 and the HTC Vive Cosmos. Its “inside-out” tracking system can sense your position in a room without you having to set up an external camera to observe where you’re standing. And there are two additional killer features that are a world first in mass-produced VR headsets: haptic feedback and internal eye-tracking.
The former will, according to Sony, bring players closer to the gameplay experience. “You can feel a character’s elevated pulse during tense moments, the rush of objects passing close to the character’s head, or the thrust of a vehicle as the character speeds forward.” The latter can sense where you’re looking, allowing players to “interact more intuitively in new and lifelike ways, allowing for a heightened emotional response and enhanced expression that provide a new level of realism”, according to Sony.
Even if we set aside the availability of the actual product, will these kind of innovations be enough to persuade more of us to give VR a try?
But crucially, eye-tracking also enables something called “foveated rendering”. Sony only mentions this in passing, but it’s considered to be a big deal: it means that the part of the screen you’re directly looking at can be shown at peak resolution, while the rest of the display can be allowed to downgrade slightly. That means faster, more responsive gaming that places much less strain on the computer processor. That could lead to a massive increase in the quality of the VR experience.
The big question: even if we set aside the availability of the actual product, will these kind of innovations be enough to persuade more of us to give VR a try?
Our historic reluctance can be boiled down to three things, the first of those being cost. We generally aren’t keen to splash out money on a product that hasn’t demonstrated significant advantages, and with conventional 2D gaming being in such rude health, VR has tended to prompt something of a collective shrug.
Then there’s usability; you can’t just plug-in and go with VR, and the laborious set-up process means that only those truly committed to the cause will be bothered to go through with it.
Lastly, there’s the undeniable biological factor, which has been much studied in recent years: essentially, a significant percentage of people using VR systems experience some kind of motion sickness after a period of use.
As the technology improves and costs fall, however, interest looks set to grow. Some people may still dismiss VR as a “problem looking for a solution”, but that’s not borne out by the figures. More than five million of the original PlayStation VR headsets have already been sold, and it’s rumoured that the Oculus Quest 2 is selling three times as fast.
One of the consequences of the Covid-19 pandemic is that we’ve sought out escapism closer to home. The information unveiled by Sony this week indicates that VR may be getting ever closer to providing us with that escapism.
Scroll through the photo gallery below to see a timeline of PlayStation devices:
The Sony PlayStation video game console was first released in 1994. This is a Japanese SCPH-1000, which was the very first model of PlayStation commercially released. Wikipedia Commons
A Sony PlayStation 2, released in the year 2000. It is here shown with 8MB memory card and DualShock 2 controller. Wikipedia Commons
The Sony PlayStation 3 (PS3) video game console, first released in 2006 as the successor to the PlayStation 2. This model is the CECHA01, one of the first two models released. It features a 60GB hard drive, hardware-based backwards compatibility with PS2 games and flash memory card readers. Wikipedia Commons
The Sony PlayStation 3 (PS3) video game console, shown with DualShock 3 controller. This is a seventh generation console first released in 2006 as the successor to the PlayStation 2. This model is the 'Slim', model 2001A, the first revision of the PlayStation 3 hardware that was made much lighter and smaller than the previous version. Wikipedia Commons
A silver PSP-3000, the third-generation model of the PlayStation Portable portable game console, released in 2008. Wikipedia Commons
The PSP Go, an alternate model of the PlayStation Portable system from Sony. Released in 2009, it was a UMD-less version of the PSP, relying on digital-only versions of games. It has 16GB of internal storage and can be expanded with a proprietary memory card. Wikipedia Commons
The PSP Go, an alternate model of the PlayStation Portable system from Sony. Released in 2009, it was a UMD-less version of the PSP, relying on digital-only versions of games. It has 16GB of internal storage and can be expanded with a proprietary memory card. Wikipedia Commons
A North American Sony PSP-1000 handheld video game console. This was released in 2009.
The Sony Xperia Play phone, shown close. Released in 2011, this Android phone featured a slide-out section with traditional game controls, similar to a Sony PSP Go. It was able to play PlayStation Mobile games, which includes ports of original PlayStation games, PSP games and some original titles. Wikipedia Commons
The Sony Xperia Play phone, shown opened. Released in 2011, this Android phone featured a slide-out section with traditional game controls, similar to a Sony PSP Go. It was able to play PlayStation Mobile games, which includes ports of original PlayStation games, PSP games and some original titles. Wikipedia Commons
The PlayStation Move controller. A motion-sensing controller for the PlayStation 3 and PlayStation 4, needs to be used in conjunction with the PS Eye or PS4 Camera. Wikipedia Commons
The PlayStation 4 Pro video game console. Produced by Sony and launched worldwide in November 2016, the Pro is an enhanced model of the original PlayStation 4 that offers extra capabilities through an upgraded GPU, faster RAM and a CPU with a higher clock speed. Wikipedia Commons
The Sony PlayStation 5 Digital Edition console and DualSense controller. The PS5 came out in November 2020. Photo: Sony Interactive Entertainment
Open Men (bonus points in brackets)
New Zealand 125 (1) beat UAE 111 (3)
India 111 (4) beat Singapore 75 (0)
South Africa 66 (2) beat Sri Lanka 57 (2)
Australia 126 (4) beat Malaysia -16 (0)
Open Women
New Zealand 64 (2) beat South Africa 57 (2)
England 69 (3) beat UAE 63 (1)
Australia 124 (4) beat UAE 23 (0)
New Zealand 74 (2) beat England 55 (2)
Scoreline
Switzerland 5
WHAT IS A BLACK HOLE?
1. Black holes are objects whose gravity is so strong not even light can escape their pull
2. They can be created when massive stars collapse under their own weight
3. Large black holes can also be formed when smaller ones collide and merge
4. The biggest black holes lurk at the centre of many galaxies, including our own
5. Astronomers believe that when the universe was very young, black holes affected how galaxies formed
UAE currency: the story behind the money in your pockets
Pot 1: Iran, Japan, South Korea, Australia, Qatar, United Arab Emirates, Saudi Arabia, China
Pot 2: Iraq, Uzbekistan, Syria, Oman, Lebanon, Kyrgyz Republic, Vietnam, Jordan
Pot 3: Palestine, India, Bahrain, Thailand, Tajikistan, North Korea, Chinese Taipei, Philippines
Pot 4: Turkmenistan, Myanmar, Hong Kong, Yemen, Afghanistan, Maldives, Kuwait, Malaysia
Pot 5: Indonesia, Singapore, Nepal, Cambodia, Bangladesh, Mongolia, Guam, Macau/Sri Lanka